Nice intro here. I'm not sure what SFX we have going on at 0:08 -- can't tell if it's pigeon cooing, horse hooves, just some crumpled paper sounds or w/e. If you want that heard, I would bring it up in the mix, or bring everything else down somewhat, like you've done with your cinematic percussion. Otherwise I would just not have it there. My band director always said, even if you make a mistake, make it loudly, and no one will assume you're ashamed of it. The brain will interpret quiet as somehow worse.
Writing wise, I like this.
By 1:20 we're getting distortion from pure loudness, which continues with every transition. The track sounds overly compressed and mixed at absolute red lining headroom levels. I'm also not a fan of such a deep and long sidechain, especially the double drop-outs.
Writing wise, no complaints. Structure is good, works well. You could probably take those stick click cinematic percussions and drop them by .5 dB
I'm amazed on quieter sections such as before 3:45 we're already getting distortion again. Take time when you get the chance and see what is going on here in all your transitions. It sounds like the track itself should come down about 6 dB before it hits the master channel. Without the distortion I'd give a full star higher tbh.
Anyway, despite some shortcomings, I enjoyed the piece. With more practice and keeping in this style, you show a LOT of potential, so don't get yourself down. Once this part of the competition is over, it's as simple as go back, reopen your project, and take the levels down. Then re-render and run your track through mastering (leave -6 dB of headroom is a pretty good rule of thumb) and this track is playlist ready. Great work on the composition itself.
Thanks for coming out to NGUAC!