Painfully loud audio is such NG jargon and I'm here for it. This is quality stuff besides.
Also, nice amanitas.
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Painfully loud audio is such NG jargon and I'm here for it. This is quality stuff besides.
Also, nice amanitas.
Peak comedy. This walked, so Meat Canyon could crawl at a snails pace, like the My 600 Pound Life of grotesque goodness it is. This was by far my favorite parody, and it only gets better with age -- unlike my attention span.
Well, no one has time to look at the left side of the screen, but I've never seen a game like this, so plus a star for idea. And name. Would be real nice if there were a larger variety of music. The current music is... not exactly what I'd call sexy haha.
I love the breakdown by score -- wish the text was larger, even if it had to go vertically as opposed to horizontally
Is it possible to track the number of Auditions as well and have them on a ticker at the bottom, or is that too much to ask?!
Hm I could see to try to include audition entry tracker, I don't think I'll be able to scrape the info directly from NG easily but I'll add it to the dataset that's gonna be used for the rest of the rounds.
Omg. I played this game at way too young an age. What a time to be alive
I can definitely hear the melodic influences from the earlier piece now that you mention you've approximated the chord progression, as well as some nods to the tom fills in the original.
However without mentioning it, I would not have guessed these two tracks were based on the same idea.
It sounds as if you submerged an electric cello for a week, then tried to play it, while still under water. Very interesting.
As this is quite avant-garde for the typical DnB I hear on a daily basis, I don't have a whole lot of critique. I wish a few more melodic elements were included, just to hint at the source a bit more, but the more I listen, I can indeed hear those influences. They're just VERY distorted.
Outside of the competition, I'd like to hear more like this from you :)
Nice fusion of hard bass and dnb, and an interesting interpretation of the original.
At 50 seconds, the mix starts to suffer a bit from pads and leads being pumped too loud relative to the bass and other instruments prior to mastering compression/OTT.
I actually think backing off on clipping/compression would do this piece some favors. By 1:50, the track is blowing out a bit like an 808.
But still, nice work! It's like a brighter, bouncier version of its predecessor.
Very interesting interpretation. This reminds me of olskool videogame menu screens. Very chill.
Also, where is that glockenspiel from? It sounds fantastic.
I don't have a whole lot of critique here since the track is relatively simple in its construction.
It's pretty otherworldly with the 808 hanging out on a tonic that only seems tertiarily related to the key at hand. But it's not grating -- just feels like, "huh, I'm just kinda hanging out here, twiddling my thumbs, not really sure of what I should do, but not really bothered by it either."
That's a pretty bold decision!
There are some pops and clicks it sounds like when different samples come in and out. If you're using a MPC styled sampler, adjusting the attack and releases to just SLIGHTLY past 0 will eliminate this click without affecting the perceived attack or release of the sample.
Definitely a wild take. Nice work!
Tasteful n00ds. A rare and much appreciated treat. Also, love what you did with those leaves!
Spooderman was always my favorite cartoon growing up. I literally painted him on the walls. Of course I had to come here and drop a 5
Little more contrast between individual hairs and I'd think this was a real cat. Real nice work.
Music, samples, music producer freebies, voice acting, voice models, and otherwise rare finds. Рада помочь русскоговорящим. Семплы в ссылках вниз)))
Icon: @Creeperforce24
Age 30
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Joined on 9/3/06