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I would love a full version of this. What you have sounds great!

Best mix I have heard from you yet. SOLID work.

My only complaint, the overall levels are perfectly dynamic for this genre -- just hit amplify or normalize in audacity and make the most use of the sonic space given for the mp3. Other platforms will naturally squash it anyway -- or pull it up.

Seriously, everything sounds great. I also love the chords chosen and in particular your runs. Crispy drums is also quite interesting to hear. Reminds me of Dimsunk over on YT, who you may also like.

It's a challenge to make anything so funky and groovable with cheaper synth emulations of real instruments. I think you've smashed it out of the park there.

I think due to the instrumentation this may perform better in video-game genre, but I don't have very many comments aside from this -- the master is very quiet, and the hi-hats are a bit loud.

I'd prefer bass in the center channel, not off to the side. It can contribute to a feeling of being off balance. I notice the snare is also off to the right. Lots of interesting panning decisions. The brass panning was quite good.

I'm rambling. Anyway, the piece is swinging. Great job!

Besides being a bit overbalanced IMO toward the ultra high treble frequencies, in part due to clipping and in part due to very fizzy synths and glass samples, I find this piece to be compelling. Particularly the drum solo in the middle. Very nice choice of chords, solid theme, and direction.

The sidechained synths in the final drop are just a tad loud, and I would like more bass/sub/snare presence, but overall, great work!

octaneuro responds:

Thanks for the criticism!
I'm pretty sure the reason for the mixing mistakes is because of my relatively-cheap headphones. I've been meaning to buy proper headphones for a while but I haven't due to being broke AF.

I would prefer if this sounded a bit less wet, maybe by a factor of about 10-20%, which isn't a lot. BUT, beyond that, everything is nicely balanced, panned, written, and so on. You've presented an eclectic presentation, and really nailed the complextro aspects of this track.

The master is a bit quiet but looks to be at about appropriate levels of compression. Amplifying in audacity would help -- though I do see the peaks in the beginning and end are louder than the body of the drops. Take a look at that.

Great clarity for such heavy effecting. "color" me impressed ;)

Says it's over for him. Hooks me from the first chord.

While there are some gripes I know I'm going to have here, like a low master level, I'm excited to hear what you bring to the table as I write.

Things are getting a little sibilant by 50 seconds. I would watch that you don't get too sucked into the "everything must be crispy" bait as you mix. Often without realizing it, we can go ear dead and not realize we are adding too much high end to compensate for levels being off elsewhere. For instance, the sub throughout is quite low imo; I'm not hearing much of it in the center channel, but rather bass synths spread out left and right, which are over balancing it (I know you're there, sub line, because I can hear you at 3:01!)

The kick, bass, and snare should be very present in the mix, in that order. Hi-hats as virtually the only thing in their frequency range can afford to be much quieter than we think. Here, they are louder than the leads and bass at times. This is where having professional references in your genre can really help. Take one and pull it down to the same volume as your finished track. Strive to emulate the balance you hear in every way possible.

Beyond that, this is a great, driving track. I'd put it on a cyberpunk/midtempo playlist in a heartbeat. Keep doing EVERYTHING you are doing in that arena, composition and sound design. You are absolutely on point there. And don't get me twisted. This is a bop!

MrMusterd responds:

heck yeah!!! thank you a lot man! ill keep the sub thing in mind as I mix with VERY bass heavy cans.... though I should have used more reference tracks to compensate. thanks for the advice, as I've said this stuffs gold to me! always good to have another ear! :>

Interesting choice of synths and arrangement, though it is a slowburner in terms of development!

I think your cymbals could afford to come down just slightly. As the only thing in that space, they are taking my focus away from other elements of the track. The bass consequently can afford to come up. The levels in the sparse arrangement at 1:31 are slightly mid heavy.

Your overall production is alien and ethereal, owing to that distorted theremin line. I would have appreciated a bit more wetness and splash here. It sounds comparatively dry and empty, despite the clear use of distortion, saturation, and delays elsewhere.

Certainly very interesting sound design and bold choices all around though. Nice work!

mjattie responds:

Thanks, I was going for a weird vibe. Agree with your feedback, appreciate it!

Great FX on that opening guitar, and nice spread. Wide without feeling inorganic. Synth choice is also great.

I have a little bit of gripes on hihat and cymbal eq/FX. The cymbals jump in and out, particularly in the right channel. I would apply more compression or otherwise manually control for slightly less dynamic range on the cymbals. The big crashes are too loud on the right, and the rest are about appropriate. You could also roll off a small amount of highs or alternatively, bring them up BUT turn the cymbal volume down.

I would also prefer a bit of stereo slapback on the hat and a bit more of a far-off feel. In general, the drums are quite up front, while the composition, synths, and vocal performance lend themselves to a bit of bombastic, epic, far off percussion. You might take a reference of something like Opeth, Nightwish, etc. -- particularly Nightwish, and see if you can experiment with emulating that balance.

I'd also like a louder and less dynamic master. The peaks of the waveform make for a lot of dynamic jumping around, particularly on heavy percussion sections with a lot of drive. The kick stands out well, perhaps a bit too well, as it sounds to be the lead instrument at 1:20 or so. The bass could stand to come up on larger sections and give some more fullness here. If you were to manage the kick and cymbals, you could probably afford to push the master harder.

Overall, you are improving by leaps and bounds each time I hear you. Wonderful vocal delivery, strong songwriting, and playing that is tight and controlled. Great work!

Mischa-head responds:

Thank you for the really helpful feedback! I was definitely trying to channel a bit of Nightwish with this one.

You don't use NG often -- but you should! Because if not, I'm going to come to your house and demand more instrumentals.

There are some issues of clip distortion going on either before or after the master here, particularly in the right channel on louder sections. I recommend checking that out. It also sounds like there is a lot of low end reverb wet that is getting in the way of the bass.

I recommend carving out sonic space for each individual instrument. You can do this with hi-pass or EQ.

Solo each instrument and listen to them in isolation, examining the lower ranges in particular. At what point does the sound profile of the low or low-mid range become unintelligible? Where does it overlap the body of the bass and kick without conveying meaningful sound?

Take this region and gently shave away the mud until you think the soloed track sounds just slightly too thin, then back off very slightly. Compare the result via bypassing the FX.

Do this for each instrument that isn't bass or kick, particularly leads, and also apply it to your delays and reverbs, which ideally have a low and hi-pass setting for this purpose. You will be surprised just how much more forgiving mastering compression becomes when you do. Everything will be clean, allowing you to pump the bass just that much more!

It will also keep other frequencies from clashing or "beating" against the bass, or even phase cancelling it out!

Hope this helps with future productions. Otherwise, I really enjoyed the composition. It's right up my alley aesthetically, and I'd love to hear more like it in the future! Best of luck!

An 8 bar loop stretched out into a song is still a song, mister! And this one ain't half bad.

That sample at 44 sec is a little ear piercing

I appreciate your useage of multiple snare drums, pitching, and splashy fx. I might not use quite so much widening as it creates phase issues lower down. However for the most part I feel you've used it to good effect, much like your colorization.

The delays at 1:49 slap back so noice. I may have layered them with a soft sub kick in the center and a sustained tiss like the cymbal sample at 2:31.

You are entirely too critical of yourself. Throughout I've heard several interesting developments of the same idea, great break cuts, and an interesting approach to FX. The only thing I would really consider reworking are overall levels (I feel the colorization has been blown a bit out of balance, and the sub could use more presence throughout), center channel vs side balance, and kick-support.

There is really not much else wrong with this piece, and a lot going right. Keep experimenting like this. If you ever feel like you're boxed in by an idea also, there are things you can do like modulating to a different key, slowing down or speeding up into a transition, or even chord substitutions. As long as you maintain the groove and the connection of the rhythm section, the track will drive us home. Don't sweat it!

I make beats, metal, samples, patches, dnb, original game soundtracks, RVC voice models, and Russian/ English translation covers. Follow for monthly music producer freebies! Рада помочь русскоговорящим. Семплы вложены в ссылках вниз)))

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