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Very gorgeous intro chord. I'm not entirely sold on the vocal sample library/synth featured. The attacks are quite obviously synths, but the individual samples in isolation sound good.

The drums at 0:30, I would entirely swap out, or mix with much more room -- think shoegaze -- in order to match the rest of your track.

Very well composed into 1:25, and the addition of sound effects gives a feeling of trailer music.

At 1:48, the bass is more intense than the surrounding arrangement and very much in your face. I have no problem with its writing whatsoever, just the context of space. Some things can be done to minimize this upfront feel. For instance, you can lop off the high mids and achieve a bit more muffled, obscured attack.

The blending of genres here is quite explicit and in itself is an achievement. However, care to blend their contexts as well should be taken. The throat singing at 3:00 and the cracking egg would benefit from the same washy feel as your mid-tempo synths, for example.

Trumpets at 3:21 may have sounded better if doubled on the left with a similar patch and applied some tremolo or gating to. They are quite a bit loud in the right channel.

There appears to be some audible clicking in the right channel around 3:22. This is a known issue with some older kontakt patches for some reason, particularly brasses. I'm not sure why. This can be removed in RX10.

Overall, very interesting hybrid cinematic piece. I feel at times some of the elements are not well interrelated to one another, but this is largely a problem of wet-mix and room matching. That's such a hard thing to tackle in practice, and very hard to quantify without seeing which FX you are working with. So I won't dwell on it very much. Suffice to say, different instruments in different genres have different mixing considerations in terms of reverb, chorus, EQ, presence -- because they serve different functions.

Say, the throat singing in Altaic music may sound very dry and in your face, because typically you are listening to a guy sit on a hill with a balalaika, rather than a tibetan monk performing a chant in a reverberant hall. In cinematic music in particular, the latter treatment is usually what you'll find -- if not outright psychedelic levels of wet FX.

This is what I mean by different function, and it changes the overall emotion by quite a lot.

Your master looks to be at about the appropriate level of compression, particularly your multi-genre finale. Great job retaining dynamics throughout. That is quite the challenge to put yourself to and is not to be missed!

I do feel the mix is not entirely balanced. Listening to some references in the genres you're mixing, as well as cinematic pieces in the same vein, will very much help you here. If you need to, take snapshots of sections you find most representative on an EQ spectrum, and visually examine your own work likewise.

Basically, my mixing critique overall would be -- the cinematic percussion is wet, but the tambourines, set drums, and so on feel quite dry.

Midtempo drums are mixed appropriately for genre, with the exception that the kick is a bit loud, and the snare could use a layer underneath it.

The throat singing and saws where it comes in at 2:58 -- I would push the throatsinging down and reverb it considerably, also applying pingpong delay. The saws, I would actually push up in the mix.

Your female vocalist at 3:02 I would also bring up here, as she serves as the melodic/phrasal intensifier here.

Hihats at 3:17 I would separate into two insances, and pingpong each note right, left, right, right left, right for that slow galloping riff you've written. It will provide a feeling of movement and intensity, even with subtle panning! You can then apply subtle delays or whatever FX you like.

The lead at 3:08 I would reduce in volume somewhat and perhaps support with another washier synth underlying it. It feels a bit dry relative to the piece.

In short, mixing is somewhat unbalanced. But only because there is such a mishmash of genres. None of the choices you made would be totally out of place. :)

Great to hear from you as always, and happy to see you constantly progressing in your craft. By all means, keep experimenting. This is one of the most adventurous pieces I've heard in a long time. It has everything!

Very dark intro with a classic EDM progression. The compression and stereo widening may be safely dialed back just a bit -- particularly the latter. I'm feeling a personal separation from the sound source, almost as if I were in a cylinder or tube, or listening to the room tone.

Too much stereo widening often saps the power out of a bassline. However there are new stereo widening plugins that don't cause this issue, such as WideFire. Mushroom Widener is notorious for this extra roomy feel and phasing issues.

Basically, what I'm saying is, dial back the widening, chorus, and wet fx slightly, and ensure there is good mono presence for your bass. The sub and high mids will give you the aggressive feel you're looking for.

Besides that, the deathstep elements were very well composed and pleasant to hear.

I was very thrown off by 1:56. Midi piano is obvious midi piano, and the section felt a bit abrupt and unrelated to the final drop. Like two songs mixed together, rather than one. A different instrument, or a more sparsely arranged chord progression there may have sounded better. Often midi piano sounds just, bad when you write such dense chords below C4. Experiment with raising things up and octave, and see what I mean.

Overall though, your arrangement and particularly deathstep sections impressed me. I'd love to hear more of that. Impressed that you were able to put this together in under 3 hours, also!

Neon-Skies responds:

Wow! Thank you so much for the awesome review! Only thing is, I'm still working my way around FL Studio (It hasn't even been a year yet) so I might not know how to do all of that cool stuff

I'd like to hear just a bit more of that sample in your intro. Also, feeling the.. what was it Interstellar vibes? I forget which one of the "the prophecy is true" space movies the chord progression is referencing in passing.

Sound design at 1:25, so aesthetic.

Also, thanks for using my sample pack. Glad to know these kicks hit outside of trap!

The theme at 2:07 is about as classic trance as you can get. Mixed to perfection. Master could be just a hair louder, but only by a few hairs as you can see from the waveform. This is a minor critique.

The explosion of dynamics here begs the question -- to compress harder earlier on and keep things danceable, or lean into the cinematic IDM side of things and keep the dynamics. Very hard decision to make for trance.

Your transition at 3:44 is well done. Actually reminds me of some of your much older catalog in the way progressions are structured. The vocal sample riff at 4:01 could potentially use a bit more modulation, thinning out in the mid range to make the transition more impactful. More play in the stereo field for all vocal samples would be ideal. There's a few plugins I prefer for this -- WideFire, PanCake, and Action Tremolo. Formerly, I used Brauer Motion.

I found myself missing hats and crashes, but given that transition FX, mixing, and other elements were handled so well, it's far from a dealbreaker.

Overall, excellent work.

KI1 responds:

Gonna respond to this in our usual itemised style of communication B)

Interstellar is a top 5 movie for me, it probably influences a lot of what I do - subconscious or not... it's a vibe.

I'm glad you think so, I've been using Vital a lot more. I thought I'd let the patch I made do the work on its own for this part.

At this point I'm considering changing my name to Last Mistake.wav, considering the amount of work that sample of yours has done for me.

That 'A' is my favourite part of the arp :) It could for sure be louder, you're right. Checking my file now, it looks like I set this master to -11, where it should have been -14 for NG? I dunno, skill issue.

I ask myself this a lot. A lot of my older stuff was 'louder' due to knowing nothing about mixing and just having everything up too high with the FL default limiter stuck on top. In this case I'm not sure, I could have gone for a mix of both? Dynamics in the beginning and compression in the 'chorus'?

Thanks! I was worried about how it sounded, from loud to suddenly quiet. I definitely could have done a lot more work on the vocal samples, I wanted to keep them sounding a little far away and a bit obscured - getting rid of some more mids might have helped that too. Good suggestions, thank you. I'll add those to my wishlist, either that or learn to use the stock FL stereo enhancer better.

Very fair! I did consider a few more percussion elements - a single hi-hat makes a brief appearance. Some of my inspirations were the soundtracks to the highway racing games you see at the arcade. They usually lack a lot of varied percussion - just 4/4 kicks and not a lot else.

Thank you for the amazing and detailed analysis as always!

It's nice to hear odd time signature VGM in this style. Gives a very topsy-turvy feel, an injected uncertainty into the beat. The bass gives the feel of older VGM, particularly that of Grant Kirkhope (Goldeneye, Banjo Tooie and so on), while the electronic elements inject some modernity.

I think a bit of processing for the kicks, snares, and so on would have given this piece more life. At lower volumes, they aren't cutting through quite as well. There are two percussion processors and transient designers I prefer for this task -- Cymatics Diablo (paid) and Pancz (free). The latter offers the ability to not only increase and reduce transients but also control the length and power of the note body. Both I think would be very useful here, as I feel a bit of lean into 90s industrial feel.

Percussion not withstanding, your arrangements are good, and your structure is indicative of a clear direction throughout.

I would be a bit bolder with dynamics, modulations, and FX. At present, the bass is quiet relative to the synths, which themselves are leveled about where I would place a lead vocal. Background stabs are present, but they are loud enough that I would have preferred some movement in the stereo field to keep them interesting.

Throughout, sound design is interesting, particularly from 1:50 to 2:33. I would have preferred more emphasis on your basses, and perhaps a sub bass to support the track structure.

Mastering compression could potentially be pushed harder, judging by the peaks I see on the waveform.

Overall, an interesting piece and very suspenseful. I liked it a lot!

Jotrocken responds:

Yes thanks for your feedback - If you only talk about the mix i am already really happy. I Interpret this as I made good music and just need to get the mix and master "right"

YES. ABUSE THE HIHATS. They're a little loud, but I'm here for it.

Also, I really like the groove at the end. It reminds me of goldeneye for some reason. Or maybe I just have Goldeneye 007 on the brain. Thanks for using my samples btw. I should probably program them into a proper instrument some time, so they're easier to use.

Anyway, it's nice to see you expanding and experimenting with your compositions. There's a definite sense of progression here that I sense growing as you move along :)

A little study of typical song structures, and you'll see growth like you would not believe. Keep going!

Creeperforce24 responds:

Actually I find using them as drum samples for me is easier lol, I guess the only way I say you could improve your drum pack is by making stock drum sets.
Certain hi hats and snares and kicks for one drumset, certain ones for another drumset, a drumset of percs maybe?

And about typical strong structure… FUCK THAT SHI! I am one who does not follow orders (usually) when it comes to being “typical” or “general”… I am here to create a unique atmosphere. I thank you for your advice, and I might’ve understood it wrong, if I did, then let me know lol.

Very interesting to be able to literally read your project as you go on. My own projects tend to get super thicc and not show up on the screen. This is proof I should try minimalism once in a while!

ZedzyMusic responds:

you don't have to read this whole response lol
thank you! this is mainly because my music in general is simple and I only add stuff that I think would go good with the track or stuff that I like. my tracks do lack detail but I think that makes them really simple and easy to listen to (in my opinion). I'm glad you liked my music, and thanks for the review and follow! it really helps :DD
im gonna listen to your music now bc im curious

I found this from @dundosundae's playlist, first result, and wow. What a banger. Takes me back to the good old days of adultswim latenight TV.

I actually like this better than the original. It's not compressed to almost unintelligibility, and it's both sonically diverse and rhythmically pleasant to listen to.

One thing I would suggest is to control the low end of your reverb a bit more. Low cutting those wets to 250 usually is the trick for me. Sometimes you can get away with a bit less cutting, but with instruments trailing below C3, it can get really ringy.

Are you using a lot of stereo spreading as well? If you're using something more like Infected Mushroom's Wide, I would recommend switching to WideFire. The former can cause phasing issues and a tin-can effect -- where the output sounds farther away from you. I'm hearing a bit of that here on your basses and synths.

I would also take a look at your stereo spectrums on your drops. 1:08 feels more full than the rest of the track and sticks out as such. 1:33 likewise is quite full relative to 1:52. I feel like it should be the other way around.

I hope this is the feedback you're looking for. Tearout and riddim are not my typical expertise. The overall principles of mixing seem to fall along the lines of trap and metal, however, which I do know quite a bit about.

Overall, I would focus on bringing your basses' mid and low mids up a bit. I can clearly hear your sub, but they feel farther away than I'd like. The mid and high mid will help bring them in your face.

xb32Philya responds:

Thanks for your feedback!

Solid track. Not a MASSIVE fan of the amount of compression here. I feel it takes somewhat away from the feeling of the sub and negatively affects the mix at points, like 2:04, where the top end and low end both suffer. This may have been a transition on your part but due to high compression, I couldn't hear it.

That said, a great composition, solid arrangement, and great sound design!

I don't think that was ordinary meth...

IT WAS SUPER METH

This sounds less like Nebraska, and more like Ohio. But I'm digging it. It has the vibe of happy, moderately psychotic, and desperately manic at the same time.

It's not entirely phonk. Something newer and brighter has emerged. As such I'm not entirely sure how to critique.

One thing I have noticed, is that it is frantically busy, like many of your other pieces. You may try a technique of building an 8 bar hook (just copy the 4 bar and change the 2nd and last bars somewhat), then copypasting and cutting away layers for other sections.

Creeperforce24 responds:

Thanks for the tip! Now! LETS ENJOY THIS NEW PHONKMETH GENRE

Music, samples, music producer freebies, voice acting, voice models, and otherwise rare finds. Рада помочь русскоговорящим. Семплы в ссылках вниз)))
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