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ADR3-N

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3 reviews are hidden due to your filters.

I don't think that was ordinary meth...

IT WAS SUPER METH

This sounds less like Nebraska, and more like Ohio. But I'm digging it. It has the vibe of happy, moderately psychotic, and desperately manic at the same time.

It's not entirely phonk. Something newer and brighter has emerged. As such I'm not entirely sure how to critique.

One thing I have noticed, is that it is frantically busy, like many of your other pieces. You may try a technique of building an 8 bar hook (just copy the 4 bar and change the 2nd and last bars somewhat), then copypasting and cutting away layers for other sections.

Creeperforce24 responds:

Thanks for the tip! Now! LETS ENJOY THIS NEW PHONKMETH GENRE

This is gorgeous. I have no items of critique

Офигеть. That opening chord sounds so nice. Takes me back about 10 years. I can feel a lot of synthwave and trance influence here, which is nice.

I would say there is about .2-.3 dB too much 16khz-24khz. But other than that, you are working wonders with those $3 headphones. Hats off.

Also, lovely instrumentation, rhythms, and of course drops. Your breaks sound great and are used appropriately as fills. Very satisfying. If this was not already FP'ed, I'd FP it myself!

Also, I just thought of something -- you have already checked all your audio settings, yes? I was shocked to find some years ago, there is a sample rate setting in most Windows computers. If you find settings, sound, all sound devices, properties, you will see a setting called "output settings" and "format". Set it to the highest possible, which for me was 24-bit, 48khz. This made a huge difference in sound quality for me and allowed me to hear those crazy high frequencies for the first time.

Anyway, if you already found that setting, awesome. And great work, btw.

G2961 responds:

Thank you so much, ADR3-N! If I had cool headphones, then maybe my songs would be perfect then, but I'll have to somehow keep surviving with my $3 A4Techs, lol.
Really appreciate your feedback!!!

It hurts so good

You know, if you had a proper orchestra and not those darn keytar versions in the beginning, this would be a proper orchestral score. And I'm here for it. It sounds like balloon animals when I squint xD

I have to say, the pitch wobbling microtonal you pulled off really sells the piece. This might be the best thing I've ever heard from you, and I generally don't like listening to this kind of music. Nice work

I'm just loving the haphazard weirdness going on here. It indeed reminds me of samurai champloo days

Like DaftPunk indeed. I'm enjoying the bitcrush and filter rate play throughout. Breakdown at 48 seconds is quite interesting as well.

At 1:44 the mix gets a little bit cluttered in the low mids, and I would recommend a bit more hi-hat crash play. Something to give us that fizz. I feel the mix is lacking just a bit off the top. Perhaps you could even adjust it in post.

Now, your sample rate (bitcrusher) modulation rips are pretty sibilant. What I usually do for those is pop an extra lo-fi plugin on top to pretty much immediately tame those highs, while maintaining the resonance/squeal you have at the lower frequencies.

In general, you want to keep that bass in mono, making sure it has a decent presence in sub, and your high mids are saturated. The rest of your mid, you want to stereo spread with something like WideFire, which adds harmonics and leaves your original signal intact -- less phasing issues that way and it's pretty non-destructive.

Your snare, you want that to stick out. It's got to have a bump in the 150-220 range for the transient and the body, and you want a little bit of fizz and mids to have it stick out in a danceable mix like this one. Either a dead 70's snare or a low-tuned dubstep/dnb snare would do for this piece.

You'd probably also want to either layer kicks, bump up your kick volume, or swap out whatever kick you have going on in this song. At 1:38, 1:44, and so on, I'm having a hard time delineating the kick. Basically, the low end and drive are muddied up a bit. Bring those out a bit more and the track will shine.

Same with hats. They don't have to be loud, but you don't want to take too much fizz out of them, excepting for transitions. The less fizzy the hat, the louder it should probably be in the mix.

Overall, steady grooving, and I really enjoyed it. Nice work!

CrimsonKero responds:

That's what happens when you use the drums built-into the sample.

Interesting tearout like piece. I would revisit the mix and make those tear out noises a little more interesting in terms of panning around, stereo spread and so on, but certainly an original use of those samples

Not sure why this has such a low score. The sound design is quite interesting and varied.

Music, samples, music producer freebies, voice acting, voice models, and otherwise rare finds. Рада помочь русскоговорящим. Семплы в ссылках вниз)))
Icon: @Creeperforce24

Age 30

делаю хиты 8)

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Joined on 9/3/06

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