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I hate this drum kit, or rather both if you used two -- but your playing and ideas overall are great. Guitar tone and articulations are also good.

The drum kit sounds like a machine gun, using the same exact articulation and cymbals. I suggest swapping it out entirely. The snare sounds fine at 1:40 however.

I don't have a lot of critique aside from that, beyond that the drum kit could be passable IF you were to massively turn up the snare during the choruses, and slightly turn up the kick. I would also take your key instruments and make double tracks using similar patches on the opposite side for extra power.

Also, as a Christian, I do feel totally overwhelmed! Every day being reminded, this world is not for me. It's a constant struggle, being in the world and trying not to be of it!

NGADM score: 6.5, NG score: 8

Arponax responds:

I guess the snare and kick could be piercing the mix more yeah.

I not sure but doesnt a standard drum kit have like 2 crashes?

tbh im not sure how i could change the articulation of the drums to fit in the chorus better...it always sounded alright to me but im not a drummer ofc XD but could be some breaks between different parts of choruses but my choice was to make them simple, i dunno why...it felt right at the moment.

when it comes to multi tracking the instruments, guitar is double tracked in the first half of the choruses but the guitar in part at 0:57 is single track. tbh i went along with it because it made that part stand out in terms of just how it sounded, the guitar felt more dull and mono.

Im mostly making these songs purely by how i feel at the moment of making them so any mistakes or "lazy choices" are there because i felt like it XD i dunno if that makes sense but ey :D

With that being said ill try to pay more attention to drums from now on, ive been focusing on getting a more solid guitar tone lately that i maybe forgot to have more living drums in my songs.

Also as it is okay to feel overwhelmed...tho its important to realise that youre not alone, both with the fact that other people might feel the same but the God himself is with you the whole time.
I wanted this song to be like a medium to just put these feels in...and the psalm in description to be like a reminder of what we crave when feeling lost(recommend reading it, its awesome). (but ofc everyone experiences music a bit differently and takes from it whats most important for them).

Anyway im glad for the feedback....ill try to take the most out of it for my future projects.

Very interesting and soulful intro for a dnb track! A few things I would recommend, more tightly controlling your reverb signals to create room for your bass -- removing low frequencies where possible, somewhat decreasing stereo width all around, if you have used any wideners, and actually slightly turning down the break.

The break sounds as if it's in a separate space to the rest of your track -- like it's in a small room, such as a bathroom, and your track is in a movie theatre. I think you can reduce this by brightening your instrumental a bit and perhaps spreading the amen break above 800 hz, or wherever you feel the ride cymbal begin to open up a bit as you play around with it.

Regardless, really cool little track. I enjoyed it!

NGADM score: 8.1

OVERSCORE responds:

Thank you for the detailed review!
I typically have that problem of not having control over the mix/EQ of reverb.
I didn’t use any stereo wideners but narrowing the track probably couldn’t hurt.
I will try to keep reverb a little more consistent in the future.
Glad you enjoyed, thanks!

Somehow that album cover makes me very, very afraid for your boy being abducted LOL

I'm not sure if you'd call this dark synth -- please correct me if I'm wrong; after many years I still find things I don't know in regards to genre.

I'm also shocked someone gave this only 3 stars. Do I think it's perfect? No, but no song is. IT certainly to my ears deserves more than 3 though.

My main issues with this track are related to mix and space. Your autofiltered pad at 2:15 is really loud on the sides, as are a lot of your wet FX. This was the norm in the 80s, which ofc synthwave seeks to emulate. Today we have all sorts of modulation and futher filtering/FX to control the clashing low frequency noise this often creates. I would suggest if you ever revisit this to shorten the delay tails by reducing feedback somewhat, and apply a subtle sidechain on all low frequency instruments to make room for your kick. It's hiding in the mix.

Your arrangement and writing is top notch in this piece. Well deserved FP.

Back to mix, your low saw at 4:24 is also too loud in the wrong places -- very sibilant. I suggest treating it with EQ or low pass and darkening it up a bit. It sounds too loud because of this presence.

Excellent outro.

Beyond that, spanking track! NGADM score 8.4. Rounding up for NG score.

Slintas responds:

Thank you so much for your input! Loved reading every word and will try to take your suggestions to heart.

I have slightly worse hearing on my left ear, so I think I overcompensate when it comes to the left channel. I also hardly ever send out my tracks to have them analyzed by other people, who might have fresh perspectives.

I have gotten feedback in the past saying they like my use of dissonance. Trying to please everyone including myself is an uphill battle, but one I love fighting.

You have a great day!
Much love <3

That initial riff is NUTS. I love it.

Your synth at 24 sec reminds me pleasantly of 007 Goldeneye on the N64 in both writing and sound. Suffice to say that's my favorite game OST, so I like it.

I do think you could stand to turn the bass up relative to the kick and lead. Mix is what holds this piece back. With such a simple arrangement, you need to tightly control the mix, apply subtle modulations, and wet FX to make things sound dynamic. Regardless, cool little track. I really like it! Definitely save it for a revisit later on down the line in your musical journey. It smacks :)

NGADM score: 6.7, NG score: 8

MonoCronic responds:

Yeah my issue is with the mixing, I suck at it. xD
Thank you so much for such detailed review, much love!!

There's a little clipping on that kick. I find the use of a fast 4 on the floor kick to be an interesting choice. I probably would not have kept it straight throughout and occasionally dropped the kick on instances where the snare hit in your drop.

The piece in general doesn't sound very scary to me. Quite frantic actually. But perhaps this is normal in today's video-game music/piano jazz.

The waveform of this piece is fairly quiet. I think it would sound better if you applied compression to the master channel. If you are not initiated, I would suggest doing some study on mixing and mastering for this particular genre. The song and ideas within are cool. Could just use a little professional polish!

I would also either shorten your intro so that the fast kick doesn't wear out its welcome. It does drive the beat, but at points it's the only element I can keep consistent attention on!

There are some other minor critiques, but I will shorten them to just making sure the snare is nice and loud, that the main melody is likewise loud, and the bass is very present in the mix. This should be done at the instrument level, not the EQ in most cases. Also, strive to make sure your instrumental is not exceedingly chaotic -- many fast moving parts can distract the listener if the entire song is like this. Simplify rhythms if you must have a lot of moving parts. This wasn't a huge problem. The overall mood of the piece and melodies themselves favored your arrangement, but it didn't leave a lot of room to pay attention to the melody.

I would probably instead of distorting a piano for guitar chugs would see if I could find a decent guitar sample or three and create a double track for that. They tend to be more intense than pianos ;)

NGADM score: 6.3/10, NG score: 8/10 for preference

NotLeLee responds:

TYSM!

Changes:

-I think I fixed the kick clipping

-I made the intro a bit more interesting

-I ran it through a mastering site (On Soundtrap there's not really a way to master songs yourself sry :/) which made a massive difference!! So its not muffled anymore

-Added an bassline to 1:33 (how'd I not notice I forgot bass lol)

Also I think guitars wouldn't fit this track as well as the piano but thanks

Mixwise it still isn't perfect but i'll maybe probably try and fix it later somehow (I don't know what I'm doing)

You also said about having a clear snare but I practically left it unchanged, the piece sounds wrong with the snare louder. I think that's because the offbeats are emphasised(?)

Thanks again for input, I only really entered the comp to get advice and, hey, I got some!

Mmm, them piano chords are noice

I think your 808 could stand a LOT more presence and clip in the mix. The hihats and clap/snare sound a lot more presence, and I think they could come back to make room. I would also pull down your pads and pianos consequently. Really just want that 808 to melt my face off.

Now, what I do love is your approach to FX. The mix is a bit dirty in this way, but it has that N64 japanese soundtrack energy to it. You've also done a great switchup at 1:44. So in short, bringing the 808 more in your face and giving it some more hi-mid would make this my #1 pick so far in the genre. Lovely work besides.

NGADM score 7.5

NightLover responds:

Thank you for the clear feedback!!!!!

Crazy doing this in LMMS. But it is great for a lo-fi aesthetic!

I will say I think you can stand to create a double-track of the guitar synth using a slightly different patch. Part of what makes guitar sound so dynamic is having 2 slightly different instances of a left and right guitar 100% L/R panned, so that you get this wide wall of sound feel.

Compositionally, this is fantastic. Just needs some final touches of the following: approximate or achieve sidechain of the bass to the kick, same with other elements sidechaining to the snare, double tracking guitar synth, lowering volume of hi-hat, gentle panning of instruments left and right for more spacious stereo image -- including FX such as delays. Finer adjustment of volume levels -- some study on mixing for your favorite genre will go a long way!

I would also eliminate the clap sample and change it to another percussion instrument such as a clap stack or china cymbals.

Also, congrats on FP!

NGADM score differs from NG rating because I am rating 4.5 stars for personal preference (I love the doom-ish elements). NGADM score 6.5/10, or 3.5/5, by reason of mix and master being a bit muddy (see 48 seconds) with shoegaze/reverb and spacial treatment of instruments (lacking double-track and/or defined bass in the sub region).

MauveDash responds:

My overall takeaway from this is that I really need to start learning how to mix/master tracks, thanks for the review!

And also to probably actually learn what genres exist, since I really am unaware in that field as well

This feels a bit messy for me, owing to the 1:06 section, where we have some clashing chords, and then 1:16 a loud clean guitar entrance on the left. I hear some clipping and amp noise throughout which could be eliminated.

When we drop at 1:56, it very much sounds like the 2006 punk I used to listen to lol. It does however lack definition on the drums, particularly the kick -- which sounds like a big pillow and could probably benefit from some TLC of revisiting the compression, EQ, and overall level.

The bassline also at points sounds a bit thin underneath the high-tuned guitars, not helped by lack of definition in the kick/snare, loud cymbals, and guitars heavily accented in the 2500hz to 5000hz (sounds like to me at least).

So essentially, the only problems I have are with that little bit of sloppy chordage I mentioned earlier, and the mix. Thematically speaking, totally on point and genre-appropriate (is what you say it is!). Very moody piece. I enjoyed it!

6.8/10

Yoshiii343 responds:

re: 1:06 yeahhhh i kinda hear that dissonant sound now. definitely will not bother me for the foreseeable future! (it will)

now for the drums and bass...personally i blame the fact that LABS kinda sucks for drums and my bass being so neglected that im starting to think that the pickups are dying on me

you'd think after doing music for a while I'd learn how to mix properly. guess not!

Ooh, we love that glitchy stop-go feeling. I'm loving hearing your development as time goes on.

I would suggest a bit more presence, chorus, compression to the center of your vocal track and back off on the adlibs/side. The flow of this track reminds me a lot of olskool in all theatres, from composition to rhythm to rhyme and switchup, even instrumentation at parts. I wish the mix were a bit more polished, vocals up front, synths down a bit. It would limit the perception of clutter.

Pardon me for writing like I have the brain of a squirrel btw. I got SO distracted by "I will lie with God in the gutter in bliss" and wondered if you were writing that you were going to fuck God in a ditch or die in one. Half lol half aneurysm.

Flow is creative as always. Just a little more polish and this would be a banger for me. For instance the clipping on the rhode is quite loud in the right channel. I think it would sound better hard clipped than soft-clipped. I also feel like the track is over-representing the low mids, or perhaps that could be the synths and rhythm elements overshadowing the vocal track. Perhaps try pushing them back a bit.

It is pretty tricky to make a hip-hop track with a live bass AND sub elements. On that note the kick and snare could stand to come up as well.

5 for personal reasons. NGADM score: 8.3/10

SkankyMojo responds:

Thanks ADR3-N <3

Oh, it's been a while since I heard from you! This may be the most interesting piece I've heard from you over the years.

I would suggest watching the resonances of your verbs from the intro up to the timpani roll and stinger. They're a bit dirty sounding to my ear and sound a bit 80's olskool plate-verby.

The instrument variety of this piece is part of what makes it interesting to listen to, but also part of what makes it hard to nail down a concrete theme -- not scoring based on that criteria, just making a note since you mentioned Reclaimed Land was a theme. This reminds me of Age of Empires and Age of Mythology scores with those movements around 3:48.

I would work to nail down those transitions a bit more -- particularly around 4:31. The ascending shepherd's tone could use to be stereolized either through a second instance at a different part of the scale panned a bit right, and the low cello/double bass part there sounds a bit inauthentic both in soft clipping as well as its articulations. You can lessen this problem by making the low string into an ensemble, rather than what sounds like a single instrument.

The transition from 5:35 to close sounds very much like some Eric Whitacre pieces I love from yesteryear. Love that.

I would handle your percussion and chimes a bit differently. For example, push the chimes back in the space, and bring the percussion to the front and set them at louder volumes, with a relatively short hall verb. The value of the ensemble, even if you must use different instrument instances, is not to be discounted. The chimes to me sounded too in my face, with too much low-mid/mid-mid, and the perc sounded a bit hollow.

But besides that your arrangement and imagination in terms of approaching this piece were phenomenal. Great work!

8.2/10

carboluka responds:

Thanks for the review. I'll admit I've learned a lot from composing this song, including how not to make a reverb feel plate-y or resonant. That's... after I published the song unfortunately 😅

Lack of a clear motif is a fair critique, but I had unfortunately the limitation of using three instruments at a time, which could absolutely kill an orchestral song (of this length no less); just didn't want to make it too stale sonically and thematically, especially since it encompassed the theme of "reclaimed land" which is pretty vague; nonetheless, I tried to make each section long and developed enough to justify its place and existence.

We'll see if that's enough🤞

I make beats, metal, samples, patches, dnb, original game soundtracks, RVC voice models, and Russian/ English translation covers. Follow for monthly music producer freebies! Рада помочь русскоговорящим. Семплы вложены в ссылках вниз)))

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