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I'm not going to lie, I hate the shikka-shikka-clap-shikka motif almost universally, but you've got such a clean mix, I don't mind it too much. The transitions here are WILD, unexpected, and once again very clean. Nice varied track. I do wish on your first drop you had a bit more bass!

Also, very sorry to hear about your mom. The pain and frustration this disease causes on both sides, the afflicted and the affected, is unpredictable and at times unbearable <3 Sending hugs

9/10

GameBoyFireworks responds:

Thank you so much for your kind words all around. I appreciate your critique as well. Thank you!! <3

Rhythmically 100% on par for your average hard hiphop beat. My problem isn't with any of that, it's the samples used and the structure -- for instance, we have no discernible hihat or drum pattern until 1:26, and virtually no transitions

I would recommend switching out that 808 for a generic Metro-ish sub, actually decreasing the complexity of the drop completely -- at 1:26 the rock drums are too much for the already busy beat to sustain. 1:47 is interesting but I would save this moment and structure it better into the track. Literally saving these elements and copy-pasting some of them into a typical song structure would give a better result than freehanding it.

Also in regards to the elements themselves, bells and leads and so on, they all seem to be in relatively the same key range. Given the high 808/bass, this makes things sound a bit run-together, busy, and muddy. They are also panned really close together and similar in volume, further muddying the waters, especially considering they all typically play together at the same time.

I think this track has a lot of great ideas, just needs better structure and sample selection!

5.5/10

EDIT: I forgot to mention, if you're looking for good 808 samples/trap drums, I made a free kit for that which you can find on my userpage (or just ask me), and I also write a monthly magazine of free music production resources if you should need any

AAAAND keep it up! No matter what anyone says, don't take it to heart. You've got a lot of unique, daring ideas. Just a little polish and you'll be kicking ass in no time!

I find myself wanting more sub overall in your intro and first half of your drop. This might be accomplished by backing off slightly on compression, slightly reducing leads and pads in volume, etc. I may also take down your hi-hats a small amount.

Very interesting sound palette here. Sounds like you're using a bit of bit crushing and hard/soft clip.

Something is off with the mix balance -- sounds quite sibilant at points, and at others very heavy in the range of AM talk radio. It's not too bad, just under the heavy compression detracts from the dynamics of the piece.

Production wise I'm very impressed with the writing and modulation of that synth guitar, showing understanding of how guitar playing actually works. Enjoyed that very much. Also enjoyed the varied writing of the piece in general. Great work!

8.4/10

ArramEggleston responds:

Hopefully the latest iteration fixes most of the mix issues. :D

I can tell you put a lot of effort into this track from how busy everything sounds. A lot of what holds me back from rating higher can be summed up in a few words, sound selection and mix.

As far as sound selection, some of these synths are just god awful to listen to outside of Videogame genre. Namely the FL-Slayer style guitar, if not dressed up -- it's just an old, tired sound. With good mixing, it can be okay, but I would keep looking if you want an actual guitar sound. (I do post free music resources to my userpage, where you can get some ideas)

Mix wise, a lot is going wrong:
- drums are hard to hear over guitars and other melody/harmony instruments
- bass is almost completely inaudible
- lots of melodic elements are competing in the same space, at around the same key range and volume

This is making the choice of instruments sound even worse -- we are hearing instruments the brain generally associates with lo-fi/low quality in conditions that don't allow them to shine.

A little self-study of mixing/volume leveling on YouTube will help you here, a LOT. And secondarily, I would study a bit of arrangement as well. Picking and choosing what you want to focus on in a given section of track is important, to avoid busy elements running all over each other.

Besides that though, I can hear interesting melodic ideas and a good understanding of rhythm. Keep at it!

5.3/10

There's a LOT of what sounds like CHROMA plugin or a similar colorizing technique on your side pads. I'm not sure I like THAT much backing synths -- they're covering up your other elements. The track itself also seems off balance in terms of meter, leaning more into the avant-garde side of EDM into IDM. I want to stress I love the overall idea and insanity, but perhaps back off on the gating and odd meters to keep the groove going. Save it for transitions ;)

At 3:11 I'd like to hear a sub backing up that reese!

Same at 3:24, a bass drop and sub line would really slam this piece home.

In terms of sound design and unique approach, full points. Mix and production could use revisiting for cleanliness and balance. Particularly the colorized chords on the sides sound a bit centered and boxy in the mids, and the lack of sub elements on the final drop really hurts the listening experience.

Besides that, really interesting track. I enjoyed it!

6.4/10

one80 responds:

thanks for the feedback!

I swear I've heard this acapella somewhere in Nat James' drops over on Looperman. They're usually ready-made as far as mix, but your treatment of them here is good. Second acapella is a bit unintelligible for me, but also some of that is demanded by the genre.

As far as the beat the balance of sub relative to bass and rhythm elements could be a bit better,, but beyond that, nice smooth compression, nothing jumps out too overly hard. Nice work!

8.5/10

Auphinity responds:

Thanks! Thats really Nat James' acapella. I bought it so ALL RIGHT RESERVED lol

This does sound like a throwback! Interesting and introspective look.

I think that intro bass could be dropped an octave or swapped out.

The sidechain at 1:12 may be JUST a bit dramatic for my tastes. We're also hanging out on octaves, which doesn't leave much room for wow-factor. Perhaps add some 5ths and 3rds here or there to make chord changes more... emotional?

Your growls were a nice addition which I enjoyed.

I also enjoy the varied style of this piece.

I think your growls could stand to be louder. Transitions have improved vastly btw

Overall, nice track. Could use to turn the kick down slightly since you have that dramatic sidechain. This would allow for harder compression.

Your keys are a bit far back in the mix -- perhaps a bit of study for balancing mix in these genres is in order. It also appears that your master is pretty quiet relative to the average. I can see some louder peaks sticking out here and there. Meaning you can probably push this mix harder by increasing volume of bass substantially, and keys less so.

NGUAC score: 7.2

Sounds like a legit orchestra in a legit studio, with actual proper mics and dynamics and all. No critique there. Piece is very dynamic, contains multiple coherent themes, and is mixed tastefully and cleanly. Point blank, puts my scoring to absolute shame.

I think there could be some optimization for streaming services and neutral sound devices. A bit of compression could be added without losing the dynamic contrast of the intonation of the instruments themselves, and some adjustment to bring up the bottom end could be made -- as well as a bit of stereo width.

NGUAC score: 9.4, NG score (take my preferential fiven): 10

Oh I hated that fakeout at 22 sec! I was so ready for the bass to drop T_T

For mid-tempo, this bass is gorgeous, but somehow the mix isn't punching as hard as I know we want it to. I think it has to do with the bass paradoxically being too loud in the mix prior to compression, and the kick and snare being likewise quiet. I do this to myself so often, I assume it has to be the case here. Side-chain also could be heavier.

In terms of production, sound design is great, and so is sample choice -- modulation as well. Great variation.

Mix is where the most improvement could be made, and master similarly. The overall impression of the track to my ears is a bit low-mid heavy, with a slight vacuum in the high mids and sub range. At the very end, I hear some reverb on that bass, which could very well be responsible for some muddiness and over-presence in the low-mids.

Besides all that though, great work!

NGADM score: 7.4. NG score: 8

SoTshu responds:

thanks for the review!

i'll be honest, mixing and mastering ain't really my strong suit, so thats why its lackluster. i just dont spend as much time on it as i probably need to, i just stop at the point where it just sounds good enough.

you nailed the problem with the bass, im actually dumbfounded at how you even got that. ill probably do a remaster of this track and update it at a later date.

also the reeverb on the bass comes up only on the last part, so its not an issue in the other parts of the song

again, thanks for stopping by!
cheers!

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