Is this one of those how-to submissions? I have no idea what's happening and can't find where this is from with a bing search.
Is this one of those how-to submissions? I have no idea what's happening and can't find where this is from with a bing search.
Super repetitive. I'm not really sure what's going on? Also, it's fairly quiet.
This was made in Beepbox. Sorry. Thanks for viewing!
Would rate 4 if not for "Thank you for trying this demo." That's really annoying and not necessary here since you can easily disable downloads.
Caustic DAW -- heard that one is notoriously problematic to work with. I would turn down the wet signal on your reverb and increase the low cut. It's creating a very muddy texture across virtually all elements of your track. Listen to the cutoff at the end and you can hear all that low frequency mud it's adding over top.
This piece is interesting. Harmonic minor. I'm having a little bit of a hard time hearing a lot of what's going on due to the volume. You might try rendering your projects first with Caustic, if it is your only option, then amplifying them in Audacity, which is free and will not allow you to amplify tracks to the point of clipping without doing so intentionally.
If you do have a computer, Traction DAW is free. I have several free VST recommendations, also, in case that's up your alley.
Thanks for coming out to NGUAC!
Thanks for the review yo!! Yea caustic can be a pain to work around sometimes I definitely need to get something more professional but Im just kind of making music as a hobby right now cause some or all of the time my phone is all I have at my disposal lol need to get my PC back asap and start trying other programs maybe get some better headphones or at least stop using my phone speaker for making music when I'm in a hurry, bad call on that one, woops..!
Intro sounds good... may have too much reverb. Turn down that wet signal and increase low cut. By 0:31 I'm noticing it muddying up your mix on every instrument you've applied it to. 0:56 it seems to happen to that pluck as well.
1:18 drop is simple but gets the job done. I would pull down your fizzy ... saws?
By 1:57 I can hear your reverb on that lead over your stabs. That's not good. It starts sounding like we're in a tin can.
Arrangement wise, this piece is structurally sound but fairly repetitive. I start to lose attention before 2:47. Perhaps factor in a key change or another lead some time at or before this section.
Thanks for coming out to NGUAC!
Thx ;)
Re: deafness, there is a tool called Aumeo that you can use to hear close to what people without hearing loss would perceive. It's expensive but I know hearing impaired producers who use it. There are also spectrum visualizers. It takes skill to learn how to interpret the waveforms, but it can really help, even for the non-hearing impaired. You can also try holding a balloon or bottle in your hands while listening on speakers to get sensory feedback.
I can barely hear your bass over those loud mid stabs at 0:01.
Kick is nice and boomy but seems to have a high click around 300 hz. Big sub on it.
This is interesting -- what sounds good to a partially deaf person is not quite so different as I thought. Your sidechain fizz is just a bit too high for my taste, and I'm not sure why hats were panned all the way to the right -- I would move them about 40% right instead of 100.
I am starting to get a bit of pain in my left ear from that subby kick. May low cut it up to 28 hz. It's also got a long release.
Compositionally, this piece is solid. 2:49 section almost reminds me of Britney Spears - Toxic, haha.
4:23 section is nice and clean sounding. Feel like it's missing some 16k-20k range and a little mid-heavy.
Overall, nice work! Thanks for coming out to NGUAC!
5/4 -- initially it sounds like 4/4 with some pauses for effect. I'll have to try this some time.
Your chord changes are great. I could do without so much reverb, especially with that low rumble -- would prefer a straight low timpani roll. Too much verb sounds really dirty. Notice by 1:45 how the low rumble is almost distorting in the mix, pumping in and out? It sounds like improperly managed side chain, and the melody/accompaniment is having problems sticking out through the noise?
Turn your reverb wet signal down and increase low cut. It sounds wonderful all the way up on solo instruments, but so dirty on big sections. I'm getting a hardcore tin-can feel.
I also notice throughout your big section there is constant distortion every few seconds. This tells me the track has been mixed too loud before any mastering FX were applied -- if they were applied. I can't tell due to the severe crackling.
It's a shame. This is a great piece otherwise!
Thanks for coming out to NGUAC!
Hey thanks for reviewing and judging my NGADM piece! This actually reminded me I have yet to reply to Tainted's review on a different song of mine so it makes this all the more needed lol
I think you're the first person to mention anything about the reverb at the beginning. I've heard about the original chords in this being a bit wonky when this was on Chips Compo (which was fixed here), but I never got the reverb being too much. Still, I can see how a timpani roll - or maybe even a single hit - could do better in the long run than the reverb.
I listened again to 1:45, and I'm gonna say it now and get it out of the way: this is only the second time I actually did reverb in something, the first being Running Back, so I am pretty much a complete noob to the process. In the piece I did go 5 dB below the regular volume during bass kicks and bring it back up to original... but that meant "everything" and not "everything BUT the melody" (I felt it was off to do it like that when I did it in Running Back). So that's most likely why the melody never came out during then, it was because the melody went down with the other parts and I was a complete dummy with sidechaining lol
I went back and checked the reverb, and I found out that the reverb I was using came with the instrument, and it's just a dial that goes from 0 to 127 (ableton lite is like baseline on that stuff lol). But it honestly taught me something, that using audio effects instead of instrument effects can help out quite a bit.
I've never noticed distortion on the big section - I don't even hear crackling or anything. I think it may be the drums that you're hearing, but I don't hear any crackling or clipping on my end, and nor did the other people who saw this on Chips Compo. In truth, I did apply some mastering volume, but I don't know if that may be the issue here. I could be completely wrong, and nobody has told me except for you, but yeah, I don't hear clipping or crackling on my end, and it may just simply be drums going.
Thank you again for the review! I'm hoping that I move on, but seeing the competition I don't think I have much of a chance. Still, thank you for reviewing this and other fellow NGUAC entries :D
Interesting intro. Your piano seems to be distorting in the left channel. Possibly mixed too loudly. Louder sections are distorting in both channels. Unsure why it's tremeloed.
0:55 section has a great progression, but sub frequencies are too loud.
Actually sounds like the entirety of the track has been mixed too loud, especially the sub, and the bass is overdriving excessively.
1:55 guitar needs to be double-tracked 100% left and right.
Guitar solo is great, but there's so much sub noise, the track seems cluttered. A large part of the problem seems to be reverb or chorus on your bass, perhaps artificial stereo expanding. I would take all of your reverbs, turn down the wet signal, and increase low cut to about 300-500 Hz, depending on the instrument. I feel a heavy tin-can vibe.
By 3:03 your piano is distorting noticably.
I recommend taking a moment to look at some mixing tutorials for your chosen genres, metal, d&b, and trance respectively, as well as Ben Levin's "How to Hear Compression."
Were the mix problems in this piece fixed, I'd give a solid 5. Compositionally, this is gold. I have no further comments. Thanks for coming out to NGUAC!
Thanks so much for the feedback!
I still have to train my ear to this type of problems, but when you mentioned it, I did really notice them. Definetely going to take a look at these recommendations you made and I hope to improve my mixing skills. Thanks a lot! :D
I make beats, metal, samples, patches, dnb, original game soundtracks, RVC voice models, and Russian/ English translation covers. Follow for monthly music producer freebies! Рада помочь русскоговорящим. Семплы вложены в ссылках вниз)))
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