Interesting slapbacks on that percussion in both channels. The overall mix sounds pretty muddy though, like reverb and delay has been used to make space on a pretty dry mix, or dry instruments. What that creates is a lot of muddy attacks on sustained instruments -- which granted, I absolutely abhor synth strings that aren't hyper realistic. I'd prefer to use 80's pads or something.
Now, I do like what you've done with the human percussion. That's probably the nicest touch on your track.
Riff wise, this is a solid piece. I think you just need to find some instruments that work for you, study mixing a little, and you'll be in a good place as a producer.
If you have Kontakt, Spitfire LABS is a nice, professionally sampled free library. There are plenty of percussion instruments like mini Naal, tincan percussion, Egyptian Darabuka, Clingfilm frame drums, the E string weird string bowing library, Egyptian Ney flute. Lots and lots of free instruments and libraries. Native Instruments also released a huge starter pack of their flagships and some libraries to work with them for free. Then there are some free vsts such as Ample Sound's taylor nylon guitar and ABPL bass synth, which work pretty well for more real-instrumenty applications.
Then there's synths like Psymon (just simon says sounds, but it sounds good to me), some commodore 64 emulators, SQ8L, Dexed, tons of others. If you want a list of those I can see if I can look through what I got.
Mix wise, clarity is your biggest issue. On those instances of reverb and delay you have, I would move the low cut to 250. Getting a big low wash. And if that doesn't clean it up more, I would drop the signal down. Also sounds like there's not a lot of high end on anything, beyond your ah chants.
Beyond that, enjoyed the listen. Reminds me of oldschool mortal kombat levels.
Thanks for coming out to NGUAC!