00:00
00:00
ADR3-N

1,274 Audio Reviews w/ Response

All 2,683 Reviews

0 reviews are hidden due to your filters.

Initially, I was thrown off by the synth intro. Arrangement is good here though, so I will just reserve my comments for the mix.

Your rhythm guitars and synths are too loud for the drums to sustain throughout the track. You can try compressing the drums more, but I would definitely bump the guitars down a dB or two. Compression wise, it looks like this mix is about as tight as it can be squeezed without getting muddy.

I would also try applying a tape saturator to fatten that snare up. It's sagging a bit. Kick sounds good.

Also, left channel rhythm guitar is a bit quieter than the right. Bass is also a bit muddy. I can't tell if this is low end on the guitars getting in the way of bass frequencies, or just not being quite compressed enough. I'd like to hear a little more of that crunchy string rattle too.

With metal, it's very important to clean up your frequencies on guitars/other instruments to get them out of the way of the bass. I generally low cut my guitars around 250 hz, kick around 50, bass at 27, just to keep compression clean of low hum. It's especially bad with anything analog, even with noise filters. You may check out some tutorials from Chernobyl Studios -- don't want to take up your time rambling on.

Overall, slammin' track. Reminds me of a cross between Metallica, Megadeth, and a few heavier old bands I used to listen to back in the day. Solid sense of groove, great pacing, sweet solos.

Thanks for coming out to NGUAC!

MisledSatellite responds:

Thanks for the review and thanks for the advices on the mix. I will use them while working on final piece for NGUAC)

Interesting SFX. Reminds me of the church by my grandparent's house.

Sounds like this is D&B at first, then, I'm not sure. However, I do know I like the directions you're going. At 1:27, we're back solidly in the realm of D&B. I think the scratching/glitch FX may be a bit too loud for the mix to sustain.

Structurally, I'm not entirely sure what's going on, what awaits beyond each corner. Generally, I'm pleasantly surprised by each new development, but I do wish your drops lasted longer. I'm not sure if you have chorus/reverb on your bass, but if you do, I would reduce the wet signal.

I'd also increase the volume/compression on your percussion. It's hiding in your mix.

Overall, enjoyed the piece. Could probably do with a good master. At its loudest, it isn't quite making full use of the soundspace. Try it on one of those generic internet mastering sites and hear the difference, or maybe take a peek at some mastering tutorials for your DAW. It'll take you to the next level.

Thanks for coming out to NGUAC!

dct2204 responds:

Thanks for the review! I'm glad you enjoyed most of it, i'll definitely try those out.

Interesting approach to songwriting -- forcing yourself to get out of your comfort zone. I think it was a good choice not to compress the drums much this time around. They're already sitting right where they need to in the mix, perhaps even a bit louder than they really need to be. Dynamically, everything is sitting right about where it should. Occasionally the sudden fade-outs in volume do bother me, though.

1:20, I'm not really liking the lead you've chosen. It's a bit thin before 1:45. Same with 1:52. I'd like a stronger sustain and perhaps vibrato.

Great modulations through this piece, though structure feels a bit off. 2:08 I was very perplexed that things seemed to be over already. I would apply some FX, transition noise -- w/e just to keep things going.

2:44, we've got a good driving beat. Bass and leads are a bit loud for the drums to sustain. Here I would have pumped up the compression a bit just to get them standing out again.

3:19, leads still sound too loud. Bass is starting to sound really gridlocked and synthy. I'm curious as to what synth you're using. Previously, it sounded pretty natural with those earlier portamento long tones.

Overall, piece is quite a journey. Perhaps not as polished as it could be, but great for time constraint. Lots of cute little runs and a pleasant unpredictability for the most part that delivers on its promises. Loved it.

Thanks for coming out to NGUAC!

ColinMuir responds:

Hey thanks for the review man :D

Nice writing on this piece from the jump. Functional harmony, good structure and pacing.

Those strings are a little ... wonky though. I would recommend Synful Orchestra strings and/or free version of Pocket Blakus for believable articulations. The attacks on Halion are fine for long tones and swells, but for runs as you have them, not quite genuine sounding. Hear the attacks and releases against each other? How they sound almost like a keyboard? Stringed instruments all have a sharp, breathy attack, especially bowed strings. You can hear the horse hair or synth fibers catch the string before they start to vibrate. Some artists use this to great effect.

I've taken a moment to look up Mari Kimura, just to make sure this is who I'm thinking of -- indeed she is. What you hear when the bow first catches the string is a split second (milleseconds) of "subharmonics," overtones, "undertones," etc., before the strings start singing. Mari uses them in her music quite frequently, and I figured it might be an opportunity to hear what I'm talking here. String Theatre features a short demonstration, and as she continues to play, note the slight scraping sound with each attack and release, occasionally through a sustain. Halion is wonderful, but it sounds so sterile to my ear by comparison.

Otherwise, I really enjoyed this piece. Very nostalgic. Modulations in all the right places. Shave off some low end from the reverb, cut a bit of a shorter release on 'em, and give those strings a little more breath in the 16k-18k range, and that'd be the icing on the cake. Very nice work.

Thanks for coming out to NGUAC!

AzulJazz responds:

Thank you su much ADR3-N for this really helpful review !!

Opening almost reminds me of ME1 music. I would take a bit more care with your lower intervals. Octaves and 5ths sound clean in lower ranges than major 3rds, 4ths, and other intervals, which are better separated from your bass instruments. Recommend studying this concept, as it will massively improve your soundscaping ability.

In short, a lot of your interval clashes can be solved by either choosing to omit doubled thirds or fifths of a chord (most people will not double 5ths anyway because they're so strong) or use chord inversions. If you don't know a lot of these terms, I recommend you study music theory. There are plenty of YouTube tutorials for this, and it's fairly easy to understand and implement right away in your music if you're willing to just take a few minutes a day, write notes, and go back to practice some concepts. Seriously, it makes all the difference; take time to learn all the rules so you can later break them.

This piece actually does not sound as bad as you probably think it does. Other than really muddy low end occasionally pumping out, mid range counter melody sticking out a bit over the top of other instruments, and chunky low-mids, this piece is actually atmospherically sound. 3:17 it does start to overdrive and get into distortion territory. Watch your levels and try not to just rely on compressors and brick wall limiting to keep your headroom under control. Definitely recommend mixing and mastering tutorial study there.

Thanks for coming out to NGUAC!

Andethy responds:

Thanks for the feedback. I just didn’t have time to learn these things well, but at least I tried. I tried a lot to limit the distortion levels at that point but it kept making the mix worse :( Thanks again

Opening chord sounds good. Could use less reverb/delay, as it doesn't quite sound clean.

Cello modulation needs to be a little bit quicker to emulate a finger sliding up a string. That synth could also use less low mid and more 12k-20k.

This piece has potential, but it sounds very unfinished. In fact, it's not so much the repetition that gets me but the sudden cutoff at the end. I was very much expecting this song to go places. You might appreciate some song structuring tutorials, etc., or perhaps listening to other songs in your chosen genre to give you an idea of where else to go with your piece. As is, you've just got a minor i chord. Have a listen to some synthwave and take the time to learn a little bit of the music theory/structure of the works. It will immensely expedite your writing process. I say this because what you've got here sounds like the intro to a potential 6 minute banger.

Overall, regret I can't justify giving a better score. There's just not enough here to form an opinion. Thanks for coming out to NGUAC!

tansuma1 responds:

Thanks for your honesty ADR3-N. If anything being in the NGUAC has shown me just how under prepared I was and how much more development I need to go through in order to make the cut. Whenever I have free time I shall continue to develop as a musician. This will be that 6 minute banger one day, I promise!

Opening synth sounds like it has a lot of overtone hanging over in that reverb, kinda tin-canny. Needs a shorter release and a little more cut on it.

0:25, that 808 hit is soooo sweet, but it's run over by your leads, the low pads, and hihats, the latter of which I would recommend maybe panning. A fun thing to do with those is to have two different hats and pan them 40% L/R respectively.

Structure of this song is pretty solid without being overtly predictable.

I would stray away from such thick, parallel motion low-mid chords. Lower interval limits make for a useful study.

Definitely pull those pads, leads, and possibly clacks down a bit. Your 808, kick, and snare need to be the loudest elements of your track, and they need a relatively clean sound space to play in. Most of the space in a track comes from roomy percussion, not your leads -- I can hear the reverb tails on your leads clear over the bass, which is not a good thing. Turn down that reverb wet and cut it some more!

Other than that, decent track. I would definitely recommend a study of chord progressions, lead writing, and harmony. You've got structure down. Mixing would be my next concern, but you're getting there, and other than the relative clutter, nothing sounds horrible, peaky, or otherwise nasty. If your instruments were arranged a little more cleanly note-wise, a lot of that muddiness would clear up.

Overall, enjoyed the piece. Thanks for coming out to NGUAC!

StaticLF responds:

Thanks for both of your reviews ADR3-N. The feedback has been very insightful and informative. Never thought that I would get this much criticism back from doing this competition. Making these tracks has been a fun experience.

Nice wobbly intro. Really does sound like a weedling record player. I'm liking the atmosphere of this piece.

By 0:50, the low sine bass is blowing the crisp highs off this piece. Turn it down some and/or swap to a grittier synth.

I don't quite like that crackly sample you're using on the offbeats of your choruses. Sounds like stirring a pot of sticky mac or popping that weird foam ball stuff in your hands that girls used to dig some years ago.

Beyond that, some stellar olskool. I'd like to hear a little more hard hitting perc, just to give the track some punch, maybe more low mid, a little more sibilance, etc, but that could just be my personal taste talking. Track works functionally and aesthetically well.

Thanks for coming out to NGUAC!

Ruko29 responds:

Thank you uwu

That reversed piano sounds so familiar! May be because I'm used to hearing keys in G maj, haha. Very smooth intro, although that low register chord is really chunky sounding to my ears. I try not to play major thirds that low down.

I could also do without the vinyl scratching. It's bugging me in the left ear. It sounds like it's looping.

Chord progression around 1:10 is also a little chunky sounding in the low register. Recommend Adam Neely's Q&A #52 on lower interval limits.

I'm not really sure where this piece is going. Find myself losing attention occasionally if I don't make the effort to keep focused on the sound scape. A lot of your melodic content is covered up with reverb and boxy low-mids throughout.

I initially never would have guessed this was synthwave were it not for 3:05, and the transition into this section was a bit clumsy. 2:53, for reference. Not only is there not a lot of dynamic contrast there, there's no indication this section here is not in fact the final chorus, so when we do hear it, we don't know what's going on.

Additionally, across all of your choruses, the pads and bass cover up both your percussion and leads, sucking the energy out of the track. The two-chord progression you use for your drop I would expect for a bridge. I really don't feel any resolution. So, while the contrast between sections is great, I'm not really able to feel a sense of climax at the points you most want to convey it.

Still, good piece. Enjoyed it. Thanks for coming out to NGUAC!

Red65 responds:

hey man, appreciate your feedback. I'll reupload an improved version of the track once the judging phase has passed because looking back, it doesn't really deliver as much as I thought it would.

//red

I make beats, metal, samples, patches, dnb, original game soundtracks, RVC voice models, and Russian/ English translation covers. Follow for monthly music producer freebies! Рада помочь русскоговорящим. Семплы вложены в ссылках вниз)))

Age 29

делаю хиты 8)

говно

США

Joined on 9/3/06

Level:
28
Exp Points:
8,538 / 8,700
Exp Rank:
4,660
Vote Power:
6.98 votes
Audio Scouts
10+
Art Scouts
5
Rank:
Sergeant
Global Rank:
1,519
Blams:
1,097
Saves:
4,777
B/P Bonus:
24%
Whistle:
Gold
Trophies:
8
Medals:
94
Supporter:
6y 7m