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This does indeed remind me of the 80's synth. Nice, upbeat. I don't really have the same complaint about development of the bassline -- it seems pretty standard. There does seem to be a bit heavier of a sidechain or LFO than I'm used to.

One thing I would recommend is gated reverb for your snare to get that nice DSSSH. If you're already doing that, I'd shorten the reverb tail and up the wet send a little, pop on a compressor and maybe a transient shaper.

I also personally am not a fan of the overly reverbed sound, at least without cleaning with a low cut to 250 hz on the wet signal.

The mix as a whole is a little treble heavy. Feels like the bass and mid were sucked out at 2:05 of so. I would say the snare needs to come way up in the mix. Kick is sticking out just fine, maybe even louder than it should be, but not by much. At 4:02, the synth coming in on the right channel is just a little louder than it should be.

Also, I see that chopped off kick fade. Render that boi, or just chop off at the last little key note! :P

Otherwise, great piece. Really enjoyed the listen. Probably could benefit from some harder compression on the master, just to get that more modern oomph and stand up to other pieces in the genre, but the structure was great, so was the arrangement. You seem to have a real understanding for the style. Dig it.

Thanks for coming out to NGUAC!

Ditchy responds:

Amazing feedback - will take it on board! :D

Piece has a nice mix between synthwave feel and oldschool electronica for me. My only real complaints are mix related, as phrasing is good, builds are nicely placed, samples aren't crap. There's just the issue of lots of distortion in the mix at various points and clipping.

At 0:08 particularly noticeable but also through 0:28. I could probably name more points of reference but it just sounds like your track was mixed at a volume that was already quite loud before mastering FX, if any, were applied. The rest of the track suffers from similar issues of loudness and mix clutter. I would additionally recommend cleaning up your reverbs with low cut to 250 hz, as well as any synths that are not your bass. These frequencies make up a ton of extra loudness without adding anything to the actual music itself.

Other than that, great piece. Thanks for coming out to NGUAC!

DawMii responds:

Thanks for pointing those out. I couldn't figure out how I will fix the distortions. I really need to work out my mixing

Takes me back to the days of Megaman X command mission. Nice soaring chord progression, solid bass, 4 on the floor groove.

I feel it was a bit early for a naked 0:50 groove panned out like that, but the lead that comes in at 1:23 takes my attention again. Nice, slow, deliberate writing there.

I think the weakest point here is arrangement of sections. I would have probably inserted one more 0:29 before our sections at 1:50. Those are very clearly bridges. Then I may have cut each of those following bridges to 1 a piece, then I would have gone from those bridges directly to 2:28, then to 2:14, and then to the last sections you wrote up to 2:57, where I would have faded out with 0:28 for 2 repetitions, and a third for a fade-out.

Mix wise there seems to be some distortion here and there, like it was mixed too loud and compressed anyway. In places, I can't really hear your bass, and the percussion is hidden in places where we have leads. Try turning your computer volume down as low as you can stand to mix at, turn off the master FX, and mix until you feel you can hear everything clearly. The drums should be the loudest part of your track, followed by lead and bass, then any aux or FX you want to stick out. Be aware that not having a strong low cut on reverb sends going up to 250 hz, having a high reverb send, or not cleaning up those frequencies in your leads and other synths can lead to a boxy low wash that will crowd out your bassline and kick, especially high bass like you have here.

But overall great job. I really enjoyed your writing, and it's great to see there are people out here pushing themselves and pushing the art form. Keep at it, and don't let anything stop you. Quantity will become quality, if you let it!

Thanks for coming out to NGUAC!

DaveSlayer responds:

Thanks for such a comprehensive review! I'll try to keep all this in mind when making stuff in the future. Glad you liked it!

Nice intro groove. Would prefer a lot less reverb all around, a low cut on it to 250 hz so those frequencies weren't so muddy.

The rest of the mix is pretty sibilant, with hihats very much in your face compared to the rest of the song. I would turn down the synth we're hearing at 1:26 by a couple dB.

You've got some kind of sub hum absolutely out of control on your drop, and it's clashing with your other bass frequencies. Either tune it to the tonic note, or I would say just do away with it. It doesn't sound attached to your kick.

By our B side of the song at 3:01 I'm a little bored with that pattern. I feel we could have entirely skipped that section and the song been just as good.

3:47, I feel like we definitely could have used a different synth for the drop. This one is very familiar already. By 4:09, that sounds good, but not so much as a drop but just a rhythmic portion. Like 4:24 for instance. You probably could have done more with something like say CS One bass vst, which has a nice LFO feature for growls.

Overall not bad. Has some mixing problems and some weak points, but the piece holds out, and I appreciate what you've done rhythmically with the bass. Keep on writing and producing, and I have no doubt you'll only continue to improve. :)

Thanks for coming out to NGUAC!

DanTheCoolGuy responds:

Wow! Thank you so much for that review, i'll definitly try and improve from that! That was very helpful!

Right off the bat, I like your writing, but the mix is very, very dirty. Turn down that reverb, turn down that delay -- low cut those FX and every instrument that's not a bass to 250 hz or so. Right now all those frequencies are in the way of your kick and that octaved bass so that I can't hear it on phrases where we have that low saw. I feel like we're relying on sidechain to make sound mixing decisions for us in keeping that low end tight, and that's just not its strongsuit.

I would also say our leads are somewhat too loud. Or rather, everything else is so much louder than the percussion. I would turn all that down until you can clearly hear kick and hihats. It sounds like you're trying to get more overall loudness out of the track than it wants to give by compressing, as the outro is about as loud as the track was 30 seconds before it, despite subtracting elements. Try not to mix with any compression on the master. In fact I would even recommend turning your PC volume down as low as you can tolerate while mixing, in order to stimulate mixing things with clarity. Be sure to leave -6 dB or so of headroom before applying compression or mastering effects it will make life much easier.

Anyway, enjoyed the piece. That's a really catchy line you have in the low saws. :)

Thanks for coming out to NGUAC!

Csucskos responds:

Thank you! Without any modesty, I think this song turned out pretty cool melodywise and I'm also happy with the variety I managed to pull off, but it was just really lacking the punch. (It was boring.) I did not know what to do, and I wanted an experts review on it, thus I entered NGUAC... I guess I'm a real bum.

I applied your advice and it seems to be working. Now I just have to readjust the volumes, but it sounds more interesting as before (turns out, it wasn't as good as I imagined it to be). So thank you!

I'm not really sure about everything though. I wanted this song to be punchy and loud, as usually my songs turn out to be too quiet even on max volume on my phone :/ and this tune should bang! I don't know what the delays do (in terms of muddiness), I did not use them too much in the song, but just to be safe I turned them down a little. I like to use reverb on almost everything, as without it they just sound too sterile. So I usually slap it on every percussion and main melody element.

The hihats though should be in the background, as they are not at all interesting, I don't intend to change them. (Ohh, and why should I mix quiet? Don't I need to hear everything? I guess I can give it a try.)

Just to sum up: Massive thank you for the useful advice, it already helped a lot. I don't aggree with everything, but compared to before, when I just know something was wrong, but did not know what, now at least I have some leads to follow. Cheers!

Spicy flowers? I hear spicy chords :3

I absolutely am incapably of reproducing this genre, not because it's ridiculously hard or anything -- but because I'm not this damn patient. My critique will lie on mix. Bass is absolutely way too loud in the sub range here, to the point of pushing the whole mix out of balance at points. I would take it down at least .5 db

Also, those snaps, I would either take down, or take advantage of some sort of delay or reverb/glitching to have them present but not really sticking out that much.

I would also take your tin can drum FX and take those up some more. EQ them to be more sibilant. Be proud of those unusual sound choices.

3:02 is massive -- I think I hear some distortion in the 18-22 khz range. Watch out. But other than that, this piece has me sold. Great work!

Thanks for coming out to NGUAC!

Crazy-Unicorn responds:

Thank you for the feedback! :3

The breathing sound is driving me insane in the intro -- but I understand this is avantgarde pop. Other than that, pretty fantastic production, and said breathing sound eventually does start to work nicely in the production. You've got a lot to say, and it shows in even how you've used it. Great work.

Most of my critique will sit on mix. I want more of those hihats to come out. The breathing swell is louder than they are. Also, breathing swell is a little sibilant -- so are the vocals. I would probably compress the vocals more and do some de-essing.

Overall, sounds nice and professional. Bring out the kick and snare some more and you'll have a good, concise 00's sound. I would also chop off some sub 250 hz frequencies on any reverbs or non-basses you have just to make those basslines fit in a little nicer, maybe get 0.1 or 0.2 more dB to squeeze out of them.

Overall great piece. It'll be stuck in my head for a while.

Thanks for coming out to NGUAC!

ConnorHeather responds:

Great feedback much appreciated will take everything on board for my next projects!
Thanks again!

Jesus Christ -- dnb videogame music. Scared me for a second there.

Your lead writing is good, great for VGM. I might actually just take an intro and put on before we get those abrupt dnb breaks with VGM percussion. It worked very well at 1:40 for you :)

I would probably take your lead and harmony down a little bit. They're loud enough that without the dnb breaks it's already hard to hear the bass. I might even take the bass and make a more involved part there. With just the two notes, it almost sounds like we have two songs against one another, one that's gotta go fast, and one that's just chilling in like, pokemon for GBA land.

The transition after say 2:50 or so into the B section of the song was a particular example of this, and the song itself is a very drawn out acquired taste. If I didn't have exposure to old videogame music, dnb, and blastbeat metal, I probably wouldn't be having a great time listening to it.

The naked section at 5 minutes is nice. I'm not sure why the breakbeats come back in if we're going back into an outro again there. It feels like we were going to do something and then forgot, as well as the chord tacked on the end, kinda feels the same.

But A for effort for this one. I know programming this had to be ... fun, haha.

Thanks for coming out to NGUAC!

colorsCrimsonTears responds:

Thanks for taking the time to drop a review,
it's definitely appreciated.

Thanks for the advice.
I like loud music so it's hard for me to tell when it's TOO loud. Oops.
But I am trying to learn to mix everything better.

I too come from a background of listening to old game music. Probably one
of my favorite genres.

I have a consistent style when making tracks, and part of it is
a repeat of the start but without the backing instruments. It's just kind of a thing I do.

Anywho, thanks again for your time.

You had me at sharing TP.

Actually what keeps this from being a hit with me is the range of the vocals. They might even work well with the autotune and other FX if just sung higher, say like a blink-182, not even aggressively, even as flatly mixed as they are.

Beyond the vocals, which I won't touch more than that, I can't really hear the bass much, and the guitar seems to be mostly just 8th notes. Might want to spice that up some with some simple palm muted chords. Nothing fancy. :)

Drums sound your standard e-kit. So, garage band. I would try to get a better kit if you can. The cymbals don't sound too bad, ride is passable, but the hi-hat is frankly ass. I recommend something like Cymbalistic if you can't afford to buy a synth... As for snare there is Saudade snare, Black Noh, Cherry, and several other good free snares. And I'm trying to remember if Dark V2 is the kick I use. Plenty of options

So yeah, the biggest gripe I have, I just can't get behind talk singing in a low register that can't quite decide what pitch it wants to be on a punk song! But the lyrics are great. I really encourage you to revisit this up an octave. Show us your real voice!

And never stop writing. The more you do, the better you get. We live and we learn. Never stop pursuing your passion, especially if it's as funny as this :P

Thanks for coming out to NGUAC!

codemonkey77 responds:

Thanks for taking the time for the review man, going to keep rocking and go for it again next year!

I make beats, metal, samples, patches, dnb, original game soundtracks, RVC voice models, and Russian/ English translation covers. Follow for monthly music producer freebies! Рада помочь русскоговорящим. Семплы вложены в ссылках вниз)))

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