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Intro reminds me a lot of Mass Effect. What was the name of the mallet sounding synths you used for arps in your intro?

My only real critiques are going to sit on the mix. On your orchestral and synth orchestra, as well as other instruments, there is a ton of unneeded reverb. I would not only cut the send down some, but also low cut up to 250 hz or so. Having all those frequencies with compression going on will push the mix out of balance and force you to mix top heavy. I'm hearing that here. The mix is very sibilant in the 15-20khz range. Even the high fizzle reverb is out of balance.

I find myself actually wanting a lot more low mid, talking range frequency out of your bass throughout. That's the range where it's crowded out. Percussion also has a hard time sticking through the mix. You can try to push it through that wall with sidechain, or you can just drop levels of other instruments until they push through well. By 4:47, they are drowned, and there is some not quite clipping -- sounds like a limiter is on, and we're getting distortion trying to keep levels down. Compress those drums. For a spacy feel you can probably apply gated reverb to the snare. Sidechain if you need to, but all those other levels are just too loud for them to compensate for.

Other than that, beautiful piece. I really enjoyed your rhythms. Thinking outside the box in a time signature always makes my day. Great work!

Thanks for coming out to NGUAC!

Runanova responds:

Thank you very much.
I went through a lot of difficulties with the mastering because of the number of elements and i now understand the problems.
About the synth, it accidentally made a "water" pluck and decided to split the high and low frequencies into different parts.

Thanks again for the feedback!

Rhythmically, I like where this piece is going -- chord progression on the intro could use some work. Maybe study briefly chord progressions or song structure. There are plenty of great youtube channels online for that but Signals Music Studios is probably the best for this. You'll probably want phrygian mode or something like that.

Now, beyond that, my critique is probably going to sit on mix. We've got a very nice, but also very loud bassline that's covering up our percussion and even our lead. I would bring it down .5 or so dB although.... I see it might be a compression issue. When we get to the section at 2:42, the harmony is pushing lead and bass out of balance. In that case I would also take your individual instruments that aren't bass or drums, scoop out a low cut up to 250 hz or so to make room in those spaces, and do the same with reverb wet signals. You can also turn down reverb somewhat to remove a little of that reverb wash. Then, reajust levels as sounds good to you.

A technique you can try on your snare to get that extra grit is an oldie but goodie, gated reverb. All you need is high ass reverb and a compressor. Check it out and try it -- it'll go nice with this synthwave, dnb fusion you have working for you.

Thanks for coming out to NGUAC!

rat9352 responds:

awesome review, will def. experiment w what you suggested. cheers! :)

There's a lot of artefacts sounds on that acapella -- might be the vocoded line in the back, that sounds granulated. When we get to 1:00, I understanding we're moving into a build, but the sound is pretty tinny, to the point of sounding obnoxious. When we get to the drop, it's super distorted and really sub heavy.

What sound driver are you using? I noticed the same kind of sound when I was mixing on Realtek High Definition audio. It heavily compresses output so you can't really tell what you're doing.

I have to say I'm not a fan of the super distorted double of the melody or the gradually increasing speed for transitions. 3:38 just sort of feels like pitching around the track. I don't know if this is a trend in modern edm.

The glitching on the outro isn't bad though.

Thanks for coming out to NGUAC!

QWAZDYN responds:

thank you for the feedback! i really appreciate it :) I've been using DirectX drivers

Lots of interesting elements here, super clean, icy percussion, and smooth chord progression.

My only comments are going to be mix related. There's a boxy low wash in your chords, particularly evident by 2:05. You can probably take care of that by low cutting up to 250 hz, or touching on it with a multiband compressor. I feel you've compensated for the wash with making your percussion somewhat tinny, but I would personally probably have taken the opposite approach.

Other than that, great work. Really enjoyed the listen. :)

Thanks for coming out to NGUAC!

PromisesMusic responds:

Thank you very much for the comment! I hope and be in the next round and I really tried to put all my effort into this song and the ones on my album to bring it my best.

Interesting slapbacks on that percussion in both channels. The overall mix sounds pretty muddy though, like reverb and delay has been used to make space on a pretty dry mix, or dry instruments. What that creates is a lot of muddy attacks on sustained instruments -- which granted, I absolutely abhor synth strings that aren't hyper realistic. I'd prefer to use 80's pads or something.

Now, I do like what you've done with the human percussion. That's probably the nicest touch on your track.

Riff wise, this is a solid piece. I think you just need to find some instruments that work for you, study mixing a little, and you'll be in a good place as a producer.

If you have Kontakt, Spitfire LABS is a nice, professionally sampled free library. There are plenty of percussion instruments like mini Naal, tincan percussion, Egyptian Darabuka, Clingfilm frame drums, the E string weird string bowing library, Egyptian Ney flute. Lots and lots of free instruments and libraries. Native Instruments also released a huge starter pack of their flagships and some libraries to work with them for free. Then there are some free vsts such as Ample Sound's taylor nylon guitar and ABPL bass synth, which work pretty well for more real-instrumenty applications.

Then there's synths like Psymon (just simon says sounds, but it sounds good to me), some commodore 64 emulators, SQ8L, Dexed, tons of others. If you want a list of those I can see if I can look through what I got.

Mix wise, clarity is your biggest issue. On those instances of reverb and delay you have, I would move the low cut to 250. Getting a big low wash. And if that doesn't clean it up more, I would drop the signal down. Also sounds like there's not a lot of high end on anything, beyond your ah chants.

Beyond that, enjoyed the listen. Reminds me of oldschool mortal kombat levels.

Thanks for coming out to NGUAC!

PandaThePanda responds:

Thank you for all recommendations! I will take a look at all of them as soon as possible. Mixing/mastering has always been something I stuggled with but slowly gotten better at, but I guess I should take a week to do some extensive studying to really get it down for my next track.

Thank you again for your in depth analysis! All love to ya <3

The idea for this is pretty cool, oldschool even.

Some notes. I like the sample you've chosen, and the ... sounds like either a tight delay or ringmod, but I can't quite understand it. Might compress it so that the consonants are more out there.

Your drop suffers from a thin, airy quality, though I like the idea of the tone overall. I would throw a bass under it.

Mix wise, percussion at times is buried. Make sure at all times, your percussion is the loudest element -- proportionally so, so it isn't obnoxious -- in your mix. The human ear doesn't listen to it first, so it has to work twice as hard as say, even one random piano note strung somewhere in the song. We'll hear that, but we might not notice the snare unless it's an offbeat, backbeat, or funky rhythm.

Thanks for coming out to NGUAC!

Hzrdous responds:

Thank you so much for the honest review! I love when people give me comments like these! My mixing does need a major overhaul so as of now I am practicing a lot more in the mixing scene. But I will make sure to take what you said into consideration! Thanks for the review! And no problem! I'm glad I got the chance to join!

Intro is sounding good.

Coming into 20 seconds, I'm wanting a bit less sub on your kick, and some more space on that backing drone. I might actually bring that up about .5 dB or so.

By 1:29 we have fantastic rhythms. But I want more bass. Give me some of that tasty 8khz to 12khz, so I can hear her character.

It actually sounds like the song as a whole may have been clipped off in that range -- through bass boosting and compression. Bass will stand out on its own without boosting. Make sure you have a sound system that accurately represents sound, without artificially boosting or clipping off any ranges of sound.

Also, nice Russian sample. Enjoyed it. I'd like to hear more of your samples over all. They're very quiet in relation to the track itself. Hard to understand.

Here is what I heard -- don't know if you are Russian speaker... перед мной в любой точке земного шара, определенной заранее с большой точности. Excuse whatever the first syllables after pere are, because I know it's not pered mnoj, but that's about what I heard. I know enough Russian to work in professional capacity and the mix has me really working for it, is what I'm saying. Meaning the sample is not doing its job of getting me hype. If you are Russian speaker, lemme know what that first word is please!

Beyond that, great piece, really enjoyed it.

Thanks for coming out to NGUAC!

Michamadman responds:

Oh hey thanks for this great review! Fun fact is that I changed this song few times and last one seemed to be best. Who knows maybe in future I will remix this or make something like this but in different genre... For now I dont think Im some great and professional musician. I got some inspiration from other songs and used FL Studio and Audacity to make Exoverse. Also I am not Russian, Im actually Serbian but yeah we are slavs too.

Never heard the original Bi, but this key sounds like where it wanted to sit all along.

Some comments. The mix as a whole is pretty sub heavy on the kick -- can probably afford to bring it down about .2 to .3 dB and have the rest of the track stand out more from behind it. Sounds like you could also benefit from cutting some reverb and cleaning out the sub 250 hz on any sends, just to keep from sounding bogged down. But this isn't a huge issue.

There are some percussion slapbacks on your final drop that occasionally come to the fore in a very noticeable way, and not necessarily as something the casual listener would intuitively understand as a transition.

Overall the song is good, but I end up feeling something is missing, something like the vocalist you may have mentioned. There's not really a ton of moving lead material to carry us through sections. But overall, good work. The piece is cohesive and flows without having to be forced.

Thanks for coming out to NGUAC!

LJTLegendaryL responds:

To completely transparent, I wasn't able to rerender the new version since I wasn't back in my original set up, so I tried to send the most recent one I had on my phone. In the updated one I did more EQ work to cut out unnecessary frequencies while keeping the mix stable and fixed the issues with the drums so that they don't overpower or collide to keep the synths from delivering their power.

Thanks for the feedback and it was still worth a shot. My vocalist is delivering the vocals soon so once I mix them in, emotions will be felt. The vocalist is also a fantastic artist, we're going to work on making something special with the song altogether.

Lots of concepts and planning. Once it's complete I'll probably post it on here and promote it across as many platforms as possible.

Fun Fact: The original key was 3 semi-tones lower, but I raised it so my vocalist could sing. Though, I think the raise is what perfected the sound.

The song, in the end, will also be a motivator since that's what I felt when I was producing it.

So even if I may not make it through, I still have something I'm really proud of ^^!

Again, thanks for the feedback, have a good day :)!

Music, samples, music producer freebies, voice acting, voice models, and otherwise rare finds. Рада помочь русскоговорящим. Семплы в ссылках вниз)))
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