Painfully loud audio is such NG jargon and I'm here for it. This is quality stuff besides.
Also, nice amanitas.
Filters may affect review visibility.
Painfully loud audio is such NG jargon and I'm here for it. This is quality stuff besides.
Also, nice amanitas.
Peak comedy. This walked, so Meat Canyon could crawl at a snails pace, like the My 600 Pound Life of grotesque goodness it is. This was by far my favorite parody, and it only gets better with age -- unlike my attention span.
Well, no one has time to look at the left side of the screen, but I've never seen a game like this, so plus a star for idea. And name. Would be real nice if there were a larger variety of music. The current music is... not exactly what I'd call sexy haha.
I love the breakdown by score -- wish the text was larger, even if it had to go vertically as opposed to horizontally
Is it possible to track the number of Auditions as well and have them on a ticker at the bottom, or is that too much to ask?!
Hm I could see to try to include audition entry tracker, I don't think I'll be able to scrape the info directly from NG easily but I'll add it to the dataset that's gonna be used for the rest of the rounds.
Omg. I played this game at way too young an age. What a time to be alive
Despite the lower quality of instruments, the arrangement and writing of this is quite satisfying. I wish as much energy had been spent on the panning and balancing of instruments. The synth cymbals/metal percussion is a bit loud relative to the rest of the composition, and at points it's difficult to make out the bass. Everything sounds relatively dry -- with the exception of the keys at 3:07 -- and without much modulation, to make this piece shine as it should. It really wants to be ethereal and ominous, but sits in the context of early videogame music, which lacked the technological capacity to really get there. Still, really nice excercise in odd meter and modes!
I feel like the low chunky chords (very close low intervals) in your arrangement are holding back the energy in this piece. They don't sound bad, but they don't lend to the hopeful, open feel the vocals are leaning to. The mix approaches a good balance, despite having so much energy concentrated in the bass register.
There is some clipping around 2:30. Watch for that and potentially switch to mixing in 32 bit floating point.
Besides that, the structure, transitions, and master level are pretty good. Keep it up!
Some really nice sounds in here, obscured by a muddy mix. I want to hear much more of your basses, excluding sub. The latter is well audible. I would cut down on the low-mids of your reverbs, up compression on the master, and bring the low mids of your bass synth up. Additionally, hihats are pretty high up in the mix, and clap could stand to come down a bit.
But the structure, melodies, and instruments chosen here are perfect. Very nice and groovy.
Awesome! Thank you so much the feedback! I've got a 100 Sub special coming out on YouTube, and here really soon. It's my biggest project yet, and I'll definitely be using these tips for that song too! :)
Tasteful n00ds. A rare and much appreciated treat. Also, love what you did with those leaves!
Spooderman was always my favorite cartoon growing up. I literally painted him on the walls. Of course I had to come here and drop a 5
Little more contrast between individual hairs and I'd think this was a real cat. Real nice work.
Music, samples, music producer freebies, voice acting, voice models, and otherwise rare finds. Рада помочь русскоговорящим. Семплы в ссылках вниз)))
Icon: @Creeperforce24
Age 30
делаю хиты 8)
говно
США
Joined on 9/3/06